Gamification in education first begins as an education that outlines the game, discusses it, and makes one think about related concepts and theories.
Then, he tries to establish the connection between game elements, mechanics, components and dynamics, and game and gamification, and tries to give the psychological and theoretical infrastructure that makes up the concept.
Afterwards, it is a training that equips the participants with both physical and digital examples of how games and gamification can be used in education, while engaging the participants in practice-oriented activities towards gamification design.
While the participants learn the concept of gamification and the elements surrounding it from an expert staff, they also have environments where they can apply what they have learned through various activities.